Its seems very disturbing and demeaning to a gamer's IQ or intelligence when a former playwright and director of BioShock make a statement such as "If you want people to follow your plot, it has to be really f****** stupid"! CVG had pointed out an article in PCZone by BioShock big daddy Ken Levine. He goes on to mention the downsides of having a detailed plot in game. He asks, "In recent times plot has been highlighted as an area in which games fall short, but do we really want to be caught up dissecting a story for hidden messages and meaning. Or, do we just want to sit back and be entertained?" In all fairness to him, BioShock was a smash hit in 2007 and was based on a seemingly inane plot.
The article can be found here.
The article can be found here.
1 comment:
I agree with you on how it's both disturbing and demeaning for a game developer (unfortunately, one who has a great-selling game to back him up) to say something like that.
I don't see what's wrong with sitting back and being entertained with a deep, complex story. The problems I usually encounter are in the quality and execution of the story, not necessarily the length or complexity.
Maybe the "f****** stupid" will work for certain games, but I think many gamers would appreciate a thorough story, as well. It's just that we're not getting many games that do it right, however we can define right. Part of it depends on your target audience, too.
It's like Professor Nadin foresees. We're becoming an illiterate society.
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