http://virtual-economy.org/blog/dutch_teen_arrested_for_habbo_
This is an interesting article about the theft of virtual goods
from players of Habbo Hotel. What I find the most interesting is that
he was not only charged with hacking, but
burglary as well. How do legal bodies go about assigning value
to virtual objrcts? Do, or will, virtual
goods be subject to any depreciation? Will a household's assets
include virtual assets in their investment portfolio in the future?
This act stirs a lot of questions.
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It is rather weird that they'd charge the hacker with burglary. While someone's online objects have value, this brings up an interesting question of whether people that duplicate items on an MMORPG are hacking and should be banned or whether they should be criminally prosecuted for stealing. To an extent, it almost seems weird to charge someone with a virtual crime and a real world crime at the same time.
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