Games based on the Bible:
http://www.n-lightning.com/ominoushorizons.htm
http://www.youtube.com/watch?v=LkNvQYiM6bw
Games used to Educate about Historical Events:
http://www.socialimpactgames.com/modules.php?op=modload&name=News&file=article&sid=206&mode=thread&order=1&thold=0
Games based on Political Events and Ideals:
http://www.socialimpactgames.com/modules.php?op=modload&name=News&file=index&catid=10&topic=&allstories=1
http://www.socialimpactgames.com/modules.php?op=modload&name=News&file=article&sid=155&mode=thread&order=1&thold=0
http://www.socialimpactgames.com/modules.php?op=modload&name=News&file=article&sid=238&mode=thread&order=1&thold=0
Games that pass a message about Corporations and Business Practices:
http://www.mcvideogame.com/index-eng.html
In reality, none of these games have been particularly successful in reaching their audience. Is this because the simulation idea doesn't work or because people don't want to hear it? Do people not like these messages or are the spaces poorly translated? Are some things not meant to be translated into an interactive media? Is it inappropriate?
Oh, and for future research and semesters, here's a website full of these kinds of games:
http://www.socialimpactgames.com/index.php
1 comment:
I'm guessing that part of the messages not reaching people is that only people who are already interested and/or agree with the topic will play those games.
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