Thursday, April 17, 2008

Two Articles

http://gamepolitics.com/2008/04/17/tomorrow-is-gaming-your-library-day/

We may not have a ministry of culture like in France, but it is nice to see some government body take notice of games. Hopefully, this will help generate a better view of games in the eyes of parents.


http://www.gamasutra.com/php-bin/news_index.php?story=18264

This is a very interesting article about morality in games. She uses MGS to support her arguement. I personally don't believe that the developers are responsible for adding morality in games. I certainly think that gamers should choose to react emotionally to games in any way they want. It's definitely a thought provoking piece.

2 comments:

Unknown said...

"The best games don’t tell you what to think. Rather, through leading the player to empathize with the characters and invest emotionally in the game world’s circumstances, they encourage you to make decisions on your own."

I like how she carries that point across the article. Even if games deal with certain themes (like all media and Real Life), it doesn't mean they're telling players to support or reject these ideas. It's the player's choice.

I read that first article this morning, too. It's not like "candy" like one of critics claims. It's another form of media, and I don't like the high art/low art thinking, where in this case literature is seen as high and games are seen as low. I also hope people who don't play games will have a better understanding of them through more accessibility like in the library.

Steve said...

From the first article, obviously:
Why do we have to lure kids into the library with candy? Shouldn’t good literature be good enough?

Does it matter what "should" be enough? It either works or it doesn't, and if you want kids there you should (there it is again!) largely focus on what works (while maintaining a certain library-ness I suppose)